When exporting the below model from Blender as an FBX, and uploading that FBX onto PlayCanvas, the model is not completing the upload. I’ve tried this several times today at different times but it is stuck at this (see below image). It stays this way even though the bottom right corner says the upload is over.
I am attaching a drive link to the .blend file here, if anyone could help that would be great! Thank you.
I can’t in the Blender scene what’s wrong, polycount seems low, and it’s a single node. But it’s complex scene in its setup, most likely it’s being targeted for offline rendering?
Try copy/pasting just the mesh geometry to a blank Blender scene and export from there.
Is this the reason it doesn’t work? This is what our artist had to say - “I tried to export into an new blender file as well as appending the file. In both cases the object did not retain the specifications from the original file. I also tried to import the files from softimage and no materials came over either.”
How would we have this effect in PlayCanvas using our current model from Blender?
Your can’t really import that effect from blender to PlayCanvas, only the geometry. Do that and then setup an emmisive material with high intensity and apply bloom post process effect to your main camera. That will come with a performance cost.
Cheap alternative is to use halo billboards like this:
Create and assign a material to it, set an emissive color and play with the intesity:
Add the Bloom post process effect from the PlayCanvas engine repository to your project, and attach it to your camera. You can play with it in this engine example:
So this effect does pixel blurring which is what makes it expensive, and the performance scales with the resolution (larger screen / more pixels → worse performance). But if you are targeting modern PCs then I wouldn’t worry about this, even on high end mobile devices it can perform quite ok.
Ah perfect, thank you. I had to leave my workstation, but should be able to launch the game with bloom enabled and see how it looks with it in a few hours. If necessary, I will follow the steps outlined in the linked topic. I’ll revert if I have any further queries. Thanks again @Leonidas!