Facial mocap error

Hi Everyone, is there changes with our latest engine now for the shape keys to work? this project was made 2 months ago and works fine, but now only the eyebrows works:

https://launch.playcanvas.com/1482606?debug=true

Hi @Genesis_Miranda,

Calling @mvaligursky @Elliott

@Genesis_Miranda , the project is private so we can’t investigate. Would you be able to post a public project for us to take a look at please?

https://playcanvas.com/editor/project/962083

public link. thanks in advance

What is supposed to happen? I’'m currently going through all recent minor versions of the engine and can’t see it animate at all

https://launch.playcanvas.com/1555999?debug=true&use_local_engine=https://code.playcanvas.com/playcanvas-1.56.0.jshttps://launch.playcanvas.com/1555999?debug=true&use_local_engine=https://code.playcanvas.com/playcanvas-1.55.0.js
https://launch.playcanvas.com/1555999?debug=true&use_local_engine=https://code.playcanvas.com/playcanvas-1.54.0.js
https://launch.playcanvas.com/1555999?debug=true&use_local_engine=https://code.playcanvas.com/playcanvas-1.53.0.js
https://launch.playcanvas.com/1555999?debug=true&use_local_engine=https://code.playcanvas.com/playcanvas-1.52.0.js

the face animation should work on this one, it was working fine 2 months ago, and just visited the link again last week and all the animations were gone except the eyebrows

Oops, my bad. The fork I made I accidentally deleted the animation assets.

Looks like the last ‘working’ version was engine 1.54.1

https://launch.playcanvas.com/1555999?debug=true&use_local_engine=https://code.playcanvas.com/playcanvas-1.55.1.js

Investigating.

yep, thanks

just wanna add some audio issues with the latest engine also, it sometimes plays the audio well, but most of the time it doesn’t. thanks again

Please create a new thread with a reproducible project that we can investigate please?

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sure. thanks

Created a ticket for this animation issue: Face animation no longer animates since engine 1.54.1 · Issue #4724 · playcanvas/engine · GitHub

We have someone looking into this with the aim for it to be fixed in the next patch release

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