I’ve created a test rig with an animation and included two custom properties on the animation to mark a beginning of a time of importance (start of parry window) and the end of a that time (end of parry window). I’m trying to access these custom properties as metadata to create animation events, but I don’t know what document or tutorial resource to use.
Here’s the test project I set up: Test Project | Editor (playcanvas.com)
Binary and embedded versions of the test animation are in the project with extras fields within the one and only animation in the file named “g_parry”.