Excluded Assets but now build is bigger

Hi, I just went through my project and checked the ‘Exclude’ checkbox for a bunch of assets that aren’t used (maybe 20 textures) and I even deleted 2 unused test scenes but when I make a new build its now 2 meg BIGGER than before. (Prev 247 Mb now 249 Mb)

Any idea what’s happening here?


Have you added any new assets since the last build?

You can also use a tool like WinMerge to compare the two builds: WinMerge - You will see the difference…

Nope. I didn’t add any assets at all. Very strange. I will check with win merge and see…