I am running my PC game on Koji’s node.js server. Everything works fine, except for the fact that I get
Error: WebGL warning: checkFramebufferStatus: Using format enabled by implicitly enabled extension: WEBGL_color_buffer_float. For maximal portability enable it explicitly. via playcanvas-stable.min.js when I run the game. Any way to ignore/resolve this warning? This will enable me to finally publish the Koji project.