I have built ui components with hover events. These are using mouse event listeners. Mainly
Obviously everything is working when I test it on desktop using my mouse. But when I test it on my Quest 2 the events don’t trigger. Makes sense, I guess.
What I am looking for are the equivalent event listeners of
mouseleave for VR controllers.
I could not find them online and am wondering if they exist.
Could anybody point me in the right direction?
Having a quick look at the engine codebase, it looks like there are events called:
selectleave. I’ve not tried it myself though
@yaustar, I am unable to access the link you shared which directs to the engine codebase. Kindly share that again. Thanks!
The events are still the same
Not sure why they aren’t in the API though