When I apply a cubemap environment to material in my dynamically lit scene, the dynamic lighting on that entity stops functioning. Am I doing it wrong? Or is this a limitation?
That doesn’t sound like what I would expect. Assigning a cube map to a material should simply override the skybox cubemap (I think). Would you be able to share a super-simple scene that has maybe a sphere with a material with your cubemap assigned that demonstrates the problem please? Then we can investigate…