Entity Won't Destroy After Collision

I don’t know what I did wrong here. I read through other forums that had the same problem and had been fixed but my collisions still won’t work. My entities are still there even after my character collides with them.

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Hi @CHLOE_GIANNE and welcome!

It seems you already solved the problem?

You can try a different setup - your character would be a kinematic body. Then you can control it as before. As for the items to pick, like that glass of wine, make it a trigger instead (only collision component, no rigidbody component). A trigger is a collision-less volume. It can detect when something enters or leaves it, but cannot affect the other body by itself. Then you can listen for `triggerenter` event on it to know if some rigidbody entered it. You can read more about bodies and triggers here: