Entity destroy() has problems with 2D components' events

So, the problems is easy to work around, but still little unclear.

I have 2D text element. It has mouseleave and mouseup event listeners.
In mouseup I destroy this element, but mouseleave still fires on destroyed element.

Before destroy this element I can call element.off(); and it works pretty well - mouseleave doesn’t fire.

But I don’t understand why it is necessary? Probably it would be better to implement this behavior by destroy method?

Repro PlayCanvas 3D HTML5 Game Engine

 this.entity.element.on("mouseup", function(event) {
        //event.element.off(); Toggle this line to reproduse 


Excellent repro. It makes my heart sing when people submit easy to investigate reproducible cases! :heart: I’ll take a look…

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