I’m glad to share with you this serious game to raise public awareness and communicate more about road safety (French only) : https://www.ensemble-enquetons.fr/.
Doing this project, I set up two scenes in Unity first (many assets are coming from Unity Asset Store), and then import everything pieces by pieces in PlayCanvas which was tedious.
The third scene, made in Unity too, I exported a whole FBX directly in PlayCanvas… which was way quicker obviously. I didn’t see performances issue, but is it a recommended way?
Wondering if there are rendering concerns depending on the size of the mesh. I’m not sure if mesh instances are frustum culled in that case @mvaligursky Any insights here?
Hi @Aymeric! Unfortunately my French is not that good, but I did take a look at how it looks and works. The design is really well done, my compliments! Also nice that you wrote a blog, always interesting to read experiences of others.