Engine v2.21.0

Engine v2.21.0 has been released.

This release is available as an RC build in the Editor, please test your projects and report any issues. We’re planning to promote this version to be the default V2 version in the Editor on or after Monday 27 July 2026.

New engine examples:

  • Glass Refraction - Gaussian splat encased in a glass shape, cropped and refracted with chromatic dispersion through its surface
  • Simple GLB - Gaussian Splat loaded from a glb file using the KHR_gaussian_splatting extension
  • Simple SPZ - Gaussian Splat loaded from an SPZ file using a registered external parser
  • Wind - Wind swaying of trees in a streamed Gaussian Splat scene using the reusable GsplatTrees script
  • Volumetric Fog - Volumetric height fog in a CameraFrame post-processing pipeline with configurable density, color and height
  • Water - Configurable water surface with reflection, refraction, waves, foam, caustics and underwater view
  • Wide Line - Single curved WideLine with adjustable geometry, variable width, color gradient, caps, joins and dash pattern
  • Wide Lines Dynamic - Globe-scale network of animated thick WideLines connecting cities in a single instanced draw call
  • Wide Lines Styles - Gallery of WideLine styles: variable widths, gradients, caps, joins, dashes, arrows and screen/world-space widths

To stay updated on Engine development, hit Watch on the repo. Support us by hitting Star too! :star:

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