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I also noticed that half of the outline is blocked by the model itself, meaning the outline becomes thicker when the model is entirely covered and thinner when it isnt. Is this also intended?
Here you can see how the line is much thinner on the right:
It’s a simple post-processing based effect, and so all outlines are rendered to a single render target. This means the colors blend together. It’s a limitation of this method. Not sure about variable thickness.
Biggest issue I have right now is how it outlines everything thats in the IMMEDIATE layer which causes unexpected things to get outlined as well. It would be better to default to its own layer imo. I had issues doing that but I need another swing at it
Just having a quick look - it seems you can pass in a layer to use? Create a new layer and use that. Note that I tested it, but I suspect it might work.