It seems DXT textures doesn’t have alpha anymore when compressing (not a rendering issue, the file really has a completly “white” alpha). I’m not sure if it’s directly linked to this release but as it requires a recompression, it’s not possible to use DXT anymore.
Added you to a simple repro project. Issue is also visible in the editor : left disc is uncompressed (using original PNG), right disc is compressed in DXT.
Can we have a project wide drop down setting which allows us to select older PC versions? It is getting quite annoying to have to fix engine issues every other release and changing the version through the URL is not something that scales well with larger team sizes.
And I think this texture issue was the right thing to do but you guys should think about how you roll out new engine versions.
Yes, this property works
If I look at the console, I see the version number 1.46.0-dev. Does that mean we will get this fix when v1.46 releases? Or do you plan on releasing a patch for v1.45? It would be a huge help for us if we could get this fix sooner rather than later.
Unfortunately recent engine update broke a few things in our projects as well, particularily on Mac. We’re generating mesh from heightmap using Mesh API, and we’ve started seeing out of range vertices error on Macs, but not on Windows: