After today’s pc engine update, my custom camera (I’m using calculateProjection and a few other lower level functions ) seems to be rendering all normals inverted. I’ve tried restoring to previous checkpoints, which were stable and they are indeed now broken too.
Any thoughts what the side-effect change could have been?
Are you able to share some simple repro of it? Or perhaps describe what exactly you do and what breaks?
Perhaps even capture a frame with both engine versions using Spector JS and see if you can spot the difference.