Engine v1.28.0 has been released. Release notes:
To stay updated on engine development, hit Watch on the repo. Support us by hitting Star too!
Engine v1.28.0 has been released. Release notes:
To stay updated on engine development, hit Watch on the repo. Support us by hitting Star too!
Hello!,
After the engine update, our simple collision triggers started not to work… are there some updates on this basic function?
Yes, there seems to be a problem with triggers. I have a couple of quite complex apps that show the bug. Do you have a simple case the demonstrates the issue?
We created a simple case for the issue… So, the box has collision and it should write console log when player collide with the box… But it does not say anything
Thanks, I’ll take a look.
Great! I have reproduced the issue. Now I can debug…
Yay!! I’ve fixed it!
I’ll get the fix deployed as soon as possible. Thank you SO MUCH for your reproducible project.
Oh great! thanks for the fast response! , we are looking forward it
OK @obstakl, can you try again? It should be fixed now. Let me know.
Yes, it working again!
Hi exiting times with glTF and glB, … you write:
“Load GLB textures using the asset system”
“Load GLB textures using the asset system” can also be read as:
Firstly; one has to load an external image, and then (secondly) use a locally alreadymade material for the loaded glB? Is there an option for accessing the material of an external glB other than the default: ‘.diffuseMap’?