Enemy not being destroyed

Posting for a student’s game. We cannot find the problem
Enemy Craft is spawning correctly but not being destroyed. We have a trigger script with a result enabled to 0 when collided with, both templates have rigidbodies, not sure what is happening.
Here is the editor link

Hi @Ashley_Solano,

Can you try re-attaching the trigger script to the template (and apply changes afterwards)?

Right now it seems the script is missing: