Hey,
My team’s making a PlayCanvas VR app and want to provide a gaze based input option for users of all VR platforms.
We found in the WebXR UI Interaction tutorial that PlayCanvas has built in gaze support, but it only seems to be active on VR platforms that don’t have hand held controllers such as the Google Cardboard. Is there a way to enable this for all VR platforms including hand held controller based ones such as the Quest and Vive? We could create a custom solution, but using the built in one would be ideal to maintain consistency across all platforms.
Thanks!