I have a problem in project which is using lookaround 360 camera. In editor I see entity’s rotation to be
but during runtime console says its rotation is
Thank you @yaustar one more question. Is there a way to make camera’s local euler angles the same as some object’s in the scene? let’s say after clicking on button camera will focus on it (still in 360 lookaround camera project example where targetEx and targetEy are calculated every frame )