Dynamic bones for hair animation

Hi guys,

I have trouble on hair animation, it’s very static if i manually animate the hair based on different condition.

And then i found out there is something call Dynamic Bones, but it only available on unity engine, here is the link: Dynamic Bone | Animation Tools | Unity Asset Store

I wanna create the same function like dynamic bones, has anyone created this feature before? if so, can you guide me?

Thank you vert much!!

Hi @Triston and Welcome,

You might need to use Ammo’s soft body to simulate hair, here is an example of soft body simulation in Playcanvas:

It is not officially released by Playcanvas but just made as an experimental tech.
https://playcanvas.com/project/691109/overview/cloth-simulation-demo

Here are Ammo docs with examples of soft body simulation

Pretty much the above, it’s not supported out of the box so you would either have to code/integrate a solution for this yourself unfortunately.

doesn’t softbody only does squash and strech

maybe do something that involve wind in your project with a slider of intensity and speed

dynamic stuff can be set to bones to be active and animated in realtime atleast what i know
not here tho

@Saad_Haider @yaustar Thanks for the solution, but the cloth simulation hard to generate the result i want, i will look for others solution

@DerpySlurrpe i’m not familiar with the wind thing u mentioned, can you guide me how to do that?