1. I have a huge cityscape scene in blender. In that scene some buildings are used as instanced objects which means some buildings are duplicated and placed in different roadways. So I have tested similar kind of workflow inside the playcanvas for reducing the file size and better performance.
First, I have created the cube in the playcanvas then published to new build. Thereafter the same cube duplicated (ctrl+D) in multiple times and published the another build. Both builds are same file size, so I assume duplicated object works as a instanced object in playcanvas. Can I go with this workflow for arranging the huge cityscape in playcanvas? I think in this method gives better performance instead of importing the entire buildings in to the playcanvas.Is this correct?
2. In blender I have created the mesh in specific position (location X,Y,Z). Then export that mesh in FBX format. It’s placed on the specific location in the playcanvas but the origin point looks far from the mesh. So the long white line appear from origin to the mesh. How to set the origin/pivot to center of the mesh.