Dubt around entity clone

Hello, i have an entity that has a rigid body and a collision component and a child model, i clone it for generate treasures, the new entity float midair, i tried dynamic and kinematic collision with the first nothing happens, with the second at least i can click on the new entity. since the gravity seems to have no effects on the entity have i to reassign the collision and rigid body component to every clone?

You shouldn’t have to reassign anything. This sample shows cloning with an object that has a rigid body and collision working: http://developer.playcanvas.com/en/tutorials/place-an-entity-with-physics/

Are you moving the visual representation of the object and not the physics?