So as far as I understand it I have to create a new material for little sprite or object I want to fade in and out -
this means one additional drawcall per object, right? (So 10x for the meshes + 10x for the materials?)
Or do I still have one drawcall for as example 10 meshes, if I use the same texture but different materials?
Any way to make it working with using just one texture and one material on 10 meshes?