Hi @Ertugrul_Cetin,
No the engine only does frustum culling based on the model AABB. It will not cull on the triangle level. That means your huge open world terrain will still render even if only a small portion is visible.
Usually for a big open world terrain you will split it up in tiles/chunks. So the terrain model will be rendered as smaller terrain models. There the PlayCanvas engine can successfully do frustum culling.
This old post showcases such a system, sadly the project isn’t available anymore: