Hello.
I have a question about textures/shaders. Could I use 2 materials/shaders for one model/mesh? For example, in Unity, you could bind 2 materials for one mesh and the mesh will be rendered two times (paints over each other). The first standard material will render diff, normal, emission map but the second material will add additional effects like special lighting and etc. For example, I want to use standard physics-based material and add your Custom Shader for disappearing my unit.
Thank you!