Is GPU skinning a thing in Playcanvas?
I can’t find anything in the docs or tutorials - but I did find some references inside the engine (updateGPUSKinMatrices or something - from the top of my head as I dont have it in front of me).
Just wondering if it is available? Is it automatic? Limitations? etc.
I was using a monkeypatched batchmanager - so my findings might have been incorrect initially.
After I turned it off I saw calls to both updateGPUSKinMatrices and to the CPU variant as well.
Nevertheless, I am still in the dark how this works. Does it do both? Any insights?