Sometimes when I develop in different computers, the latests changed performed in the editor are not reflected. Which leads me to the following question: Is the data of the game editor is is stored locally and sent in certain time intervals or amount of changes?.. and if so is there a save or final commit functionality that ensures the work is stored up to the moment… thanks!
Could you describe more precisely when, what and exactly where data is not reflected?
You have to account for a latency you might be getting if you are far away from our current servers location (UK).