Does linearVelocity require collision component?

It appears that the *velocity properties of a rigid body are undefined unless the entity has a collision component.

Can you confirm that this is correct behaviour (for the sake of my sanity)?

That’s correct a rigidbody requires a collision component (otherwise it has no shape).


OK, several supplementary points.

  1. So, no shape == no extents?
  2. *velocity properties also require that 3D physics be enabled?
  3. To me, it seems a bit odd that a collision component has an associated velocity, while a rigid body does not (merely an observation).