Hi there, I’m reading several previous posts about optimization and animations. I have 2 questions;
-
If I change animation.speed
1 to 0.5, does this have a good effect on performance (like playing animations slowly for characters that far away)
-
If I set custom AABB for all characters and some of these characters are not in the frustum - does the engine still update bones for all of the characters and do the heavy calculation?
@mvaligursky Thanks for the info! Do you have any other optimization suggestions for 100 animated characters in combat (not all visible at the same time but still could happen) - I know LOD can be one thing but are there any strategies, or technical tricks that you can think of?
Depends on how much time you have
I’ve done a variation of this in the past, and could render 10k character on mobile at 30fps
It took only few days to implement.
1 Like
I got plenty of time Thank you so much!