Do rigid body linear factors affect collision detection

I’ve noticed that if I want a rigid body to only rotate on the Z axis, and I set all linear factors and the X and Y angular factors to 0 all collisions with the entity simply stop, everything just passes right through it. When I turn on any other factor everything is fine, but the added ability to move on the other axes causes the entity move in ways I don’t want it to.
On the other hand, turning off all angular factors but leaving one linear factor on still causes collisions.

Solution was a lot simpler than I realized, just had to set linear factor on x to very low value just above 0.

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