That works. Doesn’t seem like the greatest way to hide stuff though…feels like a engine bug maybe?
P.S. started implementing the setLocalScale deal as a workaround until I realized the FBX animation has scale keyframes, so all the panels appear when the animation runs. Not sure how to get around this issue now.
@jhinrichs Just coming across this post again from another and I just remembered that disabling a graph entity doesn’t remove it from the scene graph. I vaguely remember that there is some code that adds/remove the mesh from a render list of some sort. The code logic can be seen when you disable/enable an entity.