Directional smoke effect

I wanted to create a smoke effect using particle system.
The effect should look like a smoke coming from a (ship) funnel and moving up.
Couldn’t find how I can setup particle system to generate particles moving in a single direction, rather than flying in all directions from the source. Also, is it possible to align particles perpendicular to the camera, so if I move camera they’ll look like they have volume (rather than flat texture under some angles). Thanks in advance

The particles themselves should always billboarded to the camera although they do move in world space.

On the particle system, there’s a graph for velocity that will control the direction and speed of spawned particle effects.