Directional light shadow missing on part of the floor when casting shadow on cylinder

When using a Directional Light to cast shadows on a cylinder object in a simple indoor scene, part of the floor does not receive the shadow from the cylinder, as shown in the red-circled area in the screenshot.

This problems usually happen because shadow map from the directional light is too small, clipped, or low precision for area being rendered. If u want it I can explain more detail about it.