Directing Animations towards Selected Target

Good day to you all!

Basic Scenario: Multiplayer Combat

Question: Target A is casting a spell at Target B while both move in various directions. Rather than programming an animation in a specific direction, can one; using PlayCanvas, direct the animation stream towards a selected target while both origin and target are moving?

(As I am trying to go for less of a shooter and more of a multi-skill setup to be casted, selection and casting is needed rather than simply bursting out animations in a given direction.)

Is this possible?

My Blend! Library helps you do this eith procedural animations. You can achieve a similar thing by directly manipulating the bones of the skeleton but its a bit math heavy.

Thank you! I will look into it!