Good day to you all!
Basic Scenario: Multiplayer Combat
Question: Target A is casting a spell at Target B while both move in various directions. Rather than programming an animation in a specific direction, can one; using PlayCanvas, direct the animation stream towards a selected target while both origin and target are moving?
(As I am trying to go for less of a shooter and more of a multi-skill setup to be casted, selection and casting is needed rather than simply bursting out animations in a given direction.)
Is this possible?