Sorry in advance if this has already been asked around the community before. I did have a brief look through the posts and couldn’t find one that could completely answer my question.
I have been messing around with some different UI approaches today for project. I built one using sprites with simple onClick events to handle buttons etc, this approach didn’t seem to bad. But I feel it might not be the best.
After looking around I found this project by @will that makes use of html+css to render the UI on top of the canvas. This method seems really nice but being new to the WebGL world I’m not sure what the “correct” or “best” approach would be.
Do I stick to sprites as I have done in other engines (Unity etc) or do I make use of web languages to build what I want?
Any tips/advice would be great thanks!