When I try load this link on iOS Safari, and refresh the page, I get a different result almost every time. This might be…
- around 30fps
- around 4fps
- a crash
( Tested on iPhone 6S Plus, iPhone 6s, and iPad Pro )
This is after a mobile restart, and making sure no more Safari tabs are open.
Also, sometimes when the fps is low, if I rotate the screen, sometimes the fps then goes up to the higher amount. It also sometimes crashes.
Is anyone else seeing this?
This scene is a straight publish of a new Model Viewer Starter Kit project, I added the FPS script to see the framerate issue. It crashes even without this, but it’s helpful to show the fps for when it does work.
How can the same “published” link work so differently every time? For such a simple scene, this is very worrying.
If you get a chance to try the link out, and re-load it around 10 times, could you post your mobile device details, frame rates that you’re seeing, and if you’re seeing a crash.
Cheers!
Edit: Just to confirm that this is also happening with the published version of the original Starter Kit project at Starter Kit: Model Viewer - PLAYCANVAS from PlayCanvas 3D HTML5 Game Engine ), load it up and refresh it a few times.