Different speed of movement depending on the FPS

I noticed that with different FPS, my character moves at different speeds. I am using the dt parameter of the update method. I don’t really understand why this is so and how to fix it properly

Links:
Video how it works

Code

Hi @Ivan_Kucher1 and welcome,

Did you manage to fix this?

I’ve just tested your project in a high refresh rate display (240 Hz) and the player moves at a normal speed. It seems to be working as expected.

Hey @Leonidas
Nope, I didn’t change anything. Did you check it in mobile mode?