Recently I have found an issue that a physical-based material has different visual effects on devices with A12 (or A12X) gpu comparing to others (A11 or older).
A11 gpu (iPhone X) screentshot:
A12 gpu (iPhone XR) screentshot:
As you can see the behavior of material is significantly different, it seems like on A12 gpu the material has a higher matelness/glossiness.
Does anyone has the same issue?
Two more screenshots:
A11 GPU (iPhone X):
A12 GPU (iPhone XR)
On A12 device we can see an obvious boundary line on the surface.
Nothing special, just use physical material with matelness/glossiness workflow, and all the rest settings are default.