I’m experiencing some weird rendering artifacts. In a few android devices
Some UI sprites have a strange diagonal artifact, where the upper-left part of the image appears corrupted. I’m also seeing the same issue on some textures applied to 3D objects. For example, half of the table texture appears corrupted.
In both cases, with sprites and 3D textures, the artifact is split along a diagonal line.
Any ideas what could be causing this?
Thanks
