In editor timeline allowing you to animate any entity and preview the results in realtime. Combine multiple animations to create cut-scenes and scripted events!
Features:
Record multiple tracks, animating entity transforms (position, rotation, scale) directly inside the PlayCanvas editor.
Keyframes and complex animation curves supported.
Each animation timeline can be played separately and controlled by any script.
Yes it is currently offline because changes to the Playcanvas editor (elements/panels) have broken how the timeline panel behaves.
We are currently rewriting Artemis Animation Timeline to support more types of animation (not only translation/rotation/scale, but also material properties and even custom script callbacks). I don’t have a release date but we are definitely on it.
Thank @Leonidas. We are looking forward to it. Material properties and callbacks would be so helpful.
One of our artists is explicitly requesting “enable” boolean as of the additional animation types. So that any value != 0 would assign true to a property.
Oh yeah, simple enabled state switching is definitely coming, quite useful.
Our goal is to have functionality of multiple components (collision, rigidbody, materials) etc available to be animated in the timeline. We are rebuilding the timeline to be able to easily extend/drive it with a different context each time depending on the entity/component combo referenced.
Hey guys, work on the new version of timeline has slowed down a bit, waiting mainly for the new Playcanvas anim component and any related change. It may make sense to keep add support for that.