Deferred rendering / shading

Are there plans to implement deferred rendering?
Just curious

Not at the moment. But there are plans to implement clustered lighting, which is perhaps related - as it would allow us to have many lights with a good performance, which is one of the main benefits of deferred.

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Hello! Would you mind briefly explaining what is the difference between clustered and deferred?

Not exactly brief, but not super long either:
https://newq.net/dl/pub/s2015_introduction.pdf

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Thanks for the great resource!