Hi guys ,
In some of my upcoming projects , i will have to implement a decal function.So users can load their logos , and this logos appear on the mesh.Then they can move,rotate and scale this logos on the model.Similar functionalities exist in babylonjs.
I didnt find any function or constructor like this in playcanvas such as createDecal().Do you have any suggestions or examples?Is there an easy way of achieving such thing in playcanvas or should i implement this function by myself?Thank you
I love playcanvas and its features.I’m using playcanvas for two years or more and created very creative projects in the past.Bu i think playcanvas need to implement such features like this for ease of use.
new gizmoMesh(),new trialMesh(),createDecal() etc…
Cause its very time consuming and diffucult operations to implement such features by ourselves.But you , playcanvas team , it is easy to add these kind of shortcut features…
Anyway , as i said love playcanvas and i dont want to switch to another engine.So we are happy if you can add this kind of shortcut features.Thank you guys