Hi,
I am working on a game which was made in unity. The game has cut scenes in each level. Like the camera movement, the character movement, everything is done using timeline clips. What according to you is best way to achieve this in playcanvas?
I was thinking about tweening camera and animate characters but that would take so much effort and time. There are so many tranisitions in one cut scene and I have to code for each.
Please write your suggestions. Thanks
Perhaps do some math to figure out the direction the camera should move, then translate it to that direction, after a specific time the camera can move somewhere else. I did something like that here:
@ALUCARD it will take to much time
Maybe the topic below can help you.
Wasnt there some playcanvas example where a camera was flying around through a spaceship or something like that? That should be of some use.
Depending on the complexity of the cutscene it would only take a few days maximum.
Not exactly what i was referring to but that should help them also.