I tried to record our process of making custom shader weapons for venge.io. In the video I say basically a lot, I’m sorry about that. You can also find the github link, it’s free, you can use on your projects. Let me know if you have any questions.
Thanks for sharing! that was super helpful
Just a question. I’m wondering if using a shader to animate the geometry of the jaw of the dragon is more expensive than just using a bone?
I’m not sure about details, but I don’t think performance is that much different honestly.