I tried to record our process of making custom shader weapons for venge.io. In the video I say basically a lot, I’m sorry about that. You can also find the github link, it’s free, you can use on your projects. Let me know if you have any questions.
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Thanks for sharing! that was super helpful
Just a question. I’m wondering if using a shader to animate the geometry of the jaw of the dragon is more expensive than just using a bone?
Thanks!
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I’m not sure about details, but I don’t think performance is that much different honestly.
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