Cull vs toggling visibility of mesh instances

so I want to implement toggling the mesh instances based on distance
my question is to use .cull or .visible from pc.MeshInstance?
this is big model of city on what I want to apply culling or toggle visibility

You would want visible based on doing it manually based on distance or you can reduce the far clip plane of the camera to achieve the same effect as mesh instances should be culled outside the camera frustum any way.

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