I have setup my project with a custom loader to make sure I only download certain assets when the scene that requires them is going to be open. Everything was working fine, but lately I have noticed the download size increased by a lot.
There’s a few assets that are downloading during the initial sequence, even when having “Preload” set to false, some of them seem to be related to cubemaps, but neither the textures or the cubemap iself, which is the only reference to them, have “Preload” set to true.
Any clue on what could be going on here? This is quite problematic because these assets take a huge load time that I cannot afford to have in the initial stage of the game.