Hi all,
New to Playcanvas and trying some things out. I’m attempting to spawn cubes at a random position every second and give it a constant, linear force of 4.0f on the X-axis. Everything works up to the force part, where my cubes just refuse to move. My code is as follows:
EnemySpawner.prototype.spawnEnemy = function() {
var entity = new pc.Entity();
entity.addComponent("model", {
type: 'box',
castShadows: false
});
entity.addComponent("rigidbody", {
type: 'kinematic',
});
entity.setPosition(
pc.math.random(-10, 10),
pc.math.random(-10, 10),
pc.math.random(-10, 10)
);
entity.rigidbody.linearVelocity = new pc.Vec3(4, 0, 0);
this.app.root.addChild(entity);
};
As I said, everything there works except for entity.rigidbody.linearVelocity = new pc.Vec3(4, 0, 0);
. My objects do not move at all.
I believe the issue is somehow related to the creation of the rigid body component? Not sure.
Any help is appreciated!