Creating mesh along a path issue

Hi ,

In one of my projects , i want to create a 3d path object according to the given positions. Actually , in threejs , there is a built-in function that extrudes the mesh along path. But i cant see such function like this in playcanvas.

I guess i have to implement such function using mesh API.
But , i think it’s harder then it seems. Handling indicies , verticies and normals is quite confusing. And also there isn’t enough documentation about that.

So , i created an example project and replicate the issue. I want to connect all meshes to create a continous path.

Here is the link of the project:
https://playcanvas.com/editor/scene/2051770

Do you have any idea how to accomplish that?

Thanks