var TileSpawner = pc.createScript('tileSpawner');
TileSpawner.attributes.add('Tile1', { type: 'entity' });
// initialize code called once per entity
TileSpawner.prototype.initialize = function() {
this.lastTile = new pc.Vec3(0,-0.25,0);
//this.app.on('tile:spawn', function (x) {
for(var i = 0;i<5;i++)
{
this.app.root.findByName('parkur-2').enabled=false;
this.app.root.findByName('parkur-3').enabled=false;
this.app.root.findByName('parkur-4').enabled=false;
this.app.root.findByName('parkur-5').enabled=false;
this.app.root.findByName('parkur-6').enabled=false;
this.app.root.findByName('parkur-7').enabled=false;
var rand = Math.floor(Math.random() * 5) +1;
console.log(rand);
if(rand == 1){
this.app.root.findByName('parkur-2').enabled=true;
}else if(rand == 2){
this.app.root.findByName('parkur-3').enabled=true;
}
else if(rand == 3){
this.app.root.findByName('parkur-4').enabled=true;
}
else if(rand == 4){
this.app.root.findByName('parkur-5').enabled=true;
}
else if(rand == 5){
this.app.root.findByName('parkur-6').enabled=true;
}
else if(rand == 6){
this.app.root.findByName('parkur-7').enabled=true;
}
}
//},this);
};
// update code called every frame
TileSpawner.prototype.update = function(dt) {
this.camera = this.app.root.findByName('Camera');
var up = new pc.Vec3(-40,0,0);
var mid = new pc.Vec3(-40,0,0);
var down = new pc.Vec3(-40,0,0);
var position = [up, down,mid,mid,mid,mid, mid];
var rand = position[Math.floor(Math.random() * position.length)];
this.lastTile = this.lastTile.add(rand);
this.spawn(this.lastTile);
//this.relax();
};
TileSpawner.prototype.spawn = function(position){
// Create an asteroid at (x,y) drifting towards (direction) with (speed)
var tile = this.Tile1.clone();
tile.name = "newTile";
this.app.root.addChild(tile);
tile.enabled = true;
tile.rigidbody.teleport(position);
return tile;
};
TileSpawner.prototype.relax = function()
{
var player = this.app.root.findByName('Player');
var newTile = this.app.root.findByName('newTile');
if(newTile.getPosition().z>=player.getPosition().z+20)
newTile.destroy();
};
There are 6 tracks in this code. And in this track, I am trying to set one of the 6 tracks to generate random tracks. But it always produces the same track. Whatever track he creates the first time, he always creates the same track and continues to create that piece forever. I want it to create a different piece each time.