Hi… am importing an FBX which have multiple MeshInstances… which I want to bundle into groups, but hierarchies are not exported in blender…
My initial idea was:
- create new mesh instances with null mesh or material but only a node instance
- attach them into the base of the mesh
- reparent the original meshinstances into their corresponding meshIinstance bundles
- Can this be done?
- Would creating skelleton be ‘better’?
Thanx =o)