Creating a Dedicated Authoritative Server Topology

Is it possible to build a single player game using Ammo.js and export a set of headless server files? I have learned how to implement Ammo.js using the editor (collision, rigid body, trigger volume, etc.). I would like to know if there is a way to leverage the editor during the setup of a dedicated authoritative node.js server.

I have gotten stuck trying to create a collision engine on my server. For a novice like me, integrating Ammo.js into a custom node.js server was too difficult.

You may want to look into https://github.com/meta-space-org/playnetwork which has been made by a community member to run PlayCanvas (with physics) as a headless server

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